DT

Autumn Term

Topic (Taken from Long Term Plan).

Designing Objective

Making Objective

Evaluating Objective

Technical knowledge Objective

Cooking and Nutrition Objective

IT / Science

 

 

 

Use computing to program, monitor and control products.

 

Identify a wider range of mechanical systems and how they work ( gears, pulleys, cams, levers and linkages)

 

Use understanding of electrical systems (series circuits, switches, bubs and motors)

 

Anglo Saxon COOKING - Twinkl Planit-Design-and-Technology-LKS2-The-Great-Bread-Bake-Off-Planning link to Anglo Saxons growing wheat and making bread.

 

 

 

 

Know where and how a variety of ingredients are grown, reared, caught and processed.- link to food eaten in the Anglo Saxon Times.

 

 

Spring Term

Topic (Taken from Long Term Plan).

Designing Objective

Making Objective

Evaluating Objective

Technical knowledge Objective

Cooking and Nutrition Objective

Extreme STRUCTURES - Twinkl -PlanIt-DT-LKS2-Mechanical-Posters-Planning-

Make a poster to show how eruptions in volcanos work Earth

Communicate, generate and develop ideas using a range of strategies eg prototypes, pattern pieces.

 

Use research to inform design and develop design criteria.

 

Take risks to become innovative and resourceful.

Select from and use a wider range of tools, equipment and materials and components accurately to make prototypes.

Evaluate own and other’s work suggesting improvements and consider the views of others to improve their work.

 

Investigate a range of existing products of relevant contexts eg cultural, industry.

Apply understanding of how to strengthen, stiffen in order to reinforce more complex structures.

 

 

 

Summer Term

Topic (Taken from Long Term Plan).

Designing Objective

Making Objective

Evaluating Objective

Technical knowledge Objective

Cooking and Nutrition Objective

Learn to Juggle TEXTILES – Juggling-Balls-Planning-Overview

Tie dye and sewing – use the colours found in the rainforest to inspire design e.g. shades of green.

Communicate, generate and develop ideas using a range of strategies eg prototypes, pattern pieces.

 

Use research to inform design and develop design criteria.

 

Take risks to become innovative and resourceful.

Select from and use a wider range of tools, equipment and materials and components accurately to make prototypes.

Evaluate own and other’s work suggesting improvements and consider the views of others to improve their work.

 

Investigate a range of existing products of relevant contexts eg cultural, industry.